Here you'll find video clips of different throws and techniques. Thanks to Mats Hummel who held the video recorder and to Patrik Eriksson, Peter Bygde, Ragna Bygde, Mats Löf and Jonas Löf who starred.
Grip Modified fork grip
This is how you grip the disc with a modified fork grip.
Power grip 1
Here's a variant of power grip where two fingers are pressed against the disc's inner rim.
Power grip 2
Here's a variant of power grip where three fingers are pressed against the disc's inner rim.
Power grip 3
Here's a variant of power grip where four fingers are pressed against the disc's inner rim.
Grenade grip
This is how you grip the disc for a grenade throw. The thumb is placed on the bottom part of the disc and the remaining fingers are on the top. Usually a midrange or short-range disc is used for grenades.
Long and midrange throws Long drive
This clips displays a long throw with a driver. The drive is about 120 meters.
Long drive (from the side)
Same throw as the previous, but filmed from the side.
Average drive
This clip displays an average long driver throw, about 100 meters.
Midrange throw
Here's an example of a midrange throw. The midrange disc is easier to control, both the angle and the length, than a driver.
Midrange throw (from the side)
Same throw as the previous, but filmed from the side.
Putts Putt
A regular short putt.
Hard putt
An average harder putt.
Long putt
Putts that are 10 meters or longer are usually referred to as long putts. This often demands a little bit of different technique where you use more of your body. This putt is a little low and hits the basket's rim.
Positive putt
A throw where the front of the disc is angled upward, is called a "positive" throw. These might be useful under some circumstances but also behaves differently in head and tail wind. In tail wind the disc will drop quicker than normal, and in head wind it will rise quicker than normal.
Negative putt
A throw where the front of the disc is angled downward, is called a "negative" throw. These might be useful under some circumstances but also behaves differently in head and tail wind. In tail wind the disc will not drop as quickly, and in head wind it will drop quicker than normal
Falling putt
When putting within 10 meters of the basket you must display full balance after the putt, so the putt like the one on this video clip is not allowed and should render a warning.
Spit
A putt that flies into the chains but is "spitted" back out. The cause is usually that the putt is too hard.
Straddle putt
A putt technique where the legs are far apart and the disc is "fetched" between the legs. This technique usually works best for shorter putts.
Stance and marking Marking
You mark your lie by placing the marker against the disc's edge. The marker should be placed so you have a straight line from your marker, through the disc, towards the basket. After you've marked your lie the disc can be removed.
Stance marker
You place the supporting foot behind the marker disc. Your foot is not allowed to touch the marker disc before you've released the disc.
Stance 30 cm
It's allowed to place your foot up to 30 cm behind the marker disc.
Marker disc
You can use the thrown disc as a marker disc, instead of placing your marker disc. When doing this you will lose about 2 dm in distance, but on longer throws this has no meaning.
Flight paths Hyzer
When throwing a hyzer throw with right-handed backhand the outer part of the disc is angled down. The disc will then fly with the left side down during the flight which means it will turn more to the left.
Anhyzer
When throwing an anhyzer throw with right-handed backhand the outer part of the disc is angled up. The disc will then fly with the left side up during most of the flight which means it will turn more to the right.
Hyzer S-curve driver
A driver that starts with a hyzer angle which then changes to an anhyzer angle, this can be achieved with an under stable disc. The disc first flies to the left (due to the hyzer angle) and then flies to the right when the angle becomes an anhyzer angle.
Hyzer S-curve midrange
S-curve with a midrange disc. This often means that the disc will fly more to the right in the end, compared to a driver.
Anhyzer S-curve
A S-curve that starts with an anhyzer and finishes with a hyzer angle. This is easiest to achieve with an over stable disc, preferably with a driver.
Double S-curve
This clip displays a driver throw which starts with a hyzer curve with transforms to an anhyzer curve, and finishes with a hyzer curve. This is easiest achieved with an under stable driver.
Other throws Sidearm approach
Sidearm approaches are a good thing to handle when you find yourself in a tricky position.
Grenade
This is a good throw to know when the only way to the basket is over obstacles. You throw the disc as if you would throw a high hyzer but you're holding the disc upside down. If performed correctly the disc will land vertically and if the ground is even the disc should stop where it lands, on a slope it might roll.
Bounce
This is an unusual and somewhat difficult throw, but can be very useful when you want to throw under some branches, but want the disc to rise when it has passed the branches. A larger disc bounces better then a small disc.
Skip
Backhand approach with an over stable disc, preferably driver, which easily skips when it lands with a hyzer angle. Useful throw when you need to throw low and turn left after the disc hits the ground.
Tomahawk
A throw where you grip the disc as if you intend to throw a sidearm, but you release the disc over your head. Like the back spin throw it is useful when you want to throw over obstacles.
Backhand roller
If you want to throw a long roller, the backhand roller is suitable if the ground is smooth and even, especially if there are branches in the way for normal throws.
Backhand roller (from the side)
Same throw as the previous one, but this one is filmed from the side.